Sandkings
George R. R. MartinSimon Kress, a wealthy playboy on the planet Baldur, loves to collect dangerous, exotic animals. When most of his pets die after being left alone during a long business trip, he ventures into the city to find replacements. He is unsatisfied by the offerings in the stores he has patronized in the past, but eventually he comes across a mysterious new establishment called Wo & Shade.
Inside, he meets the coowner, Jala Wo. She shows him a terrarium filled with four colonies of creatures called sandkings. Each colony consists of a large female called the maw, and numerous insect-like mobiles. The maw is immobile, but controls the mobiles through telepathy. The mobiles hunt, forage, and build, and bring food back to the maw, which digests it and passes it on to the mobiles. Each colony has constructed a castle out of sand around the maw, and fight coordinated wars and battles with one another. Wo also shows Kress how she has beamed a hologram of herself into the tank, and how the sandkings have decorated their castles with her likeness. Kress is mildly intrigued, but disappointed at the small size of the creatures. Wo assures him that they will grow to fill whatever environment they are kept in. Kress then agrees to purchase them. Wo assures him that they are easy to care for, and will eat anything.
Título original Sandkings
Idioma Inglés
Publicación 1979
Editorial Omni
Categoría Ciencia Ficción
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